Warplanner

Change History


11/15/2019
Note: Change history will no longer be captured here. Updates are made frequently and each update is displayed as an announcement on the home page when you load WP.

11/14/2019
- Remove old look title bars
- Beginning of popup tips
- Fix french surrender bugs

10/28/2019
- Allow peek into other games
- Various UI cleanups

10/24/2019
- Show previous ground movements

10/21/2019
- Added sound support
- Changed toastr position

10/8/2019
- Added About window
- Fixed issue where some ships wouldn't show on map

10/2/2019
- More detailed maps and zoom options

9/18/2019
- Added ability to move phases with keystroke
- Added ability to remove all exloit markers with keystroke
- Units placed from shipyards are inverted

9/12/2019
- Better hex stacking rendering, and zoom button greying when maxed

9/5/2019
- Cleaner maps and ability to zoom in further

8/26/2019
- Subscription logic rev1 complete!

8/18/2019
- Fix ability to continuously place units from stack in forcepool
- Working on subscription logic

7/21/2019
- Added [B] "return to base" ability for naval and air units
- Added ability to break down and combine units in forcepool groupings
- Fixed issue with sending Australian naval units to Allied forcepools
- Added ability to quickly lay CVEs in shipyards

6/9/2019
- Added ability to archive games

6/8/2019
- Optimizing file size on save

6/7/2019
- Subscription enhancements
- Tweaked ENAS image
- Fix hex control for colonies and sub-territories
- Removed unused code/refactoring

6/5/2019
- Hide context menu when mousedown on some dialogs
- Make activity indicator red instead of yellow
- More prominent inverted and eliminated hashes
- Fix issue with game list columns on small form factor
- Change ENAS to NAS when returning to forcepool
- Make Tokyo it's own level for Japanese context menu

6/4/2019
- Added ability to automatically track Manchurian garrison
- Don't show sunk units in Ships At Sea dialog
- Automatically refresh shipyard and taskforce dialogs for new units
- Fixed game list layout for smaller screens

6/2/2019
- Scroll map automatically if using arrow keys to move units

6/1/2019
- Fix issue where ground units moving over water can change control
- Added ability to revert control to water
- Removed background ctx logic
- Added Exploitation movement to move control change
- Added ability to move units with arrow keys

5/31/2019
- Fix for clearing hex color using context menu
- Better handling of unit movement taking control of hexes
- Added ability to toggle hex control borders on/off via settings
- Added ability to toggle hex flag control indicators via settings

5/30/2019
- Improved startup experience: show game list and then fill from server
- Improved progress indicator: fixed overlapping indicator and better style
- Added map filters: infantry, airbases, marine
- Added ability to mark/remove eliminated on context menu

5/29/2019
- Streamlined front page UI

5/28/2019
- Fix for diplo dialog and minor association
- Modify how inverted, deployed, and exploiting units look
- Clicking ESC closes all open dialogs
- Stop map scroll when moving unit or stack until mouse button is lifted
- Added start of subscription support

5/27/2019
- Fix to allow immediate right-click context menu after prev right-click
- Fix to prevent user from "over-dragging" the map

5/26/2019
- Grouped context menu options logically
- Added ability to remove all hex coloring
- Added ability to uninvert all axis/allies

5/25/2019
- Don't move map when placing units from dialogs and dragging mouse
- Better handling for 'F' key when returning units to forcepool

5/23/2019
- Automatically draw shipyard when unit placed there from map

5/22/2019
- Automatically place units from French surrender
- Fixed issues with hex control and some colonies
- Fixed issue with going through pages of turnfiles in history
- Fix - couldn't uninvert ENAS
- Fix for selecting a unit in the unit stack display to bring to top

5/21/2019
- Added French surrender capability
- Fixed issues with hex control and some colonies
- Fixed issue "remembering" minor status other than allied

5/20/2019
- "Smarter" diplomacy dialog (Japan can't conquer Switzerland), etc
- Added ability to revert a minor or territorial status
- Vlasov no longer start the game allied to Germany
- Fix issue with partisans
- Enable resizing forcepool dialog

5/18/2019
- Color-coded movement paths based on phase
- If last password entered matches restricted area, don't prompt
- Close save game dialog after saving
- Fixed context menu set hex control
- Added 'C' to set control and cycle countries when no unit selected

5/17/2019
- Added ability to filter units on map via context menu
- Up-leveled Move unit and Move stack context menu options
- Fix issue clicking another unit after moving unit

5/16/2019
- Changed how exploiting armor are marked
- Added 'deploy' marker for unit placed from forcepool
- Removed 'reroll' button; to roll again, just roll
- Added ability to add/remove hex colors using M key
- Added current state indicator to top right of map
- Fixed to show associated minor units in major forcepool
- Fix when sending unit to US Pacific or Atlantic shipyards
- Added send to forcepool for ground units
- Remove unit moves when returning to forcepool

5/12/2019
- Added ability to easily add DD's and CA's to shipyards
- Added ability to permanently delete units

5/10/2019
- Added ability to enter text for info counters
- Added ability to move individual units and entire forcepool groups to unbuilt

5/8/2019
- Fixed British units not displaying in taskforces
- Fixed error if unit stack size exceeds mouseover view
- Fixed auto save so that game title persists
- Fixed issue where game title wasn't being saved propertly
- Fixed issue with conquered country units not being permanently removed
- Fix taskforce units not showing
- When advancing to UC phase, send any eliminated units to forcepool automatically
- Automatically invert factored units when placing from forcepool
- Add Ctrl-Z to undo unit move

5/5/2019
- Fixed issue where eliminated status of units don't persist between saved
- Made eliminated units easier to see with brighter red
- Fixed diplomacy dialog width to remove scrollbar
- Added confirmation prompt when deleting turnfiles
- Only send save game email to players if a comment is entered
- Fixed placing units on map from shipyard

5/4/2019
- Changed die roller comment functionality so it's more free-form
- Fixed issue where codebreaking draws sometimes pulled wrong cards for countries

4/28/2019
- Fixed combining a stack of units that are mixed inverted/uninverted
- When a file is saved, automatically send an email to players so everyone knows
- Added ability to add a comment on save that gets sent to users, so separate emails shouldn’t be needed

4/24/2019
- Fixed issue where unit paths are not cleared at turn end
- Fixed issue where you cannot break down and combine factorable in the shipyard and TF boxes

3/22/2019
- Added ability to add/remove codebreaking cards
- Fixed issue saving/loading codebreaking cards and draw results
- Fixed issue saving/loading axis/allied passwords
- Added ability to just hit enter when done typing password

3/16/2019
- Added ability to roll for codebreaking cards, and send roll announcement email to players
- Fixed home page sometimes not showing local autosaved game (or showing it twice)
- Fixed Codebreaking dialog to show correct coalition side after password entered
- Some minor fixes

3/12/2019
- Fix: Selected Winter 38 as start place in UI, but still started up in Fall 39 (Greg W)
- Some minor fixes

3/11/2019
- Die roller (updated UI, saving of results and emailing to players)
- Some minor fixes

3/8/2019
- Updated menu buttons
- Fixed missing forcepool groupings when reloading a saved game
- Separated out previous change list to save space on main page

3/5/2019
- Ability to drill down into game turn history
- Ability to load, download, and delete individual turns from the history
- Numerous small fixes

3/3/2019
- Added ability to delete a game
- Added ability to load a non-local saved game
- Numerous small fixes